The intention is to help out mechs that are struggling compared to their peers eg. Happy Holidays From Sarna! Now this will always be a max of 3, changing the meaning of that setting. So now all the studios, Catalyst Game Labs, Piranha Games Interactive, and Harebrained Schemes are officially able to use the Unseen. Close. 2.0 from Amechwarrior. I tried to dload this after installing that cab file ( my stupid firewall kept arguing with me till I slapped it down ), yet this mod pak just will not dload at all, my system just locks up when I try to dload it... whats going on? Also changed how some of the obscure variants can appear. would be valuable once you have some experience with it. Technical Readout: 3025 had several print runs with various changes incorporated at different times. New mech quirk implemented: Exposed actuators. Archived. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. #13 Showing 1-13of 13comments The Ostscout and Ostsol were finally fixed in the July 1994 printing. Fixed an infinite load issue and updated some icons to the base game aesthetic. Removed xp limit by difficulty for pilots on clan missions. This error would continue well into the third printing. Local Government, Pirates and Mercenaries would use a very generic Periphery/Mercenary table with salvage mechs. Total XP cap still exists in Simulation mode, this is just the cap that brings xp gain down to 10% when the pilots are too experienced for the difficulty of the mission on Hard and above. Optional new engine size effects. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. These effects are listed alongside the Mech Quirks tooltip if appropriate. Though not revealed until the 'Introduction' page of. Later copies compound the Ostscout/Ostsol confusion by simply swapping pages 29 and 79. Early copies of the third printing are nearly identical to the first edition with the Ostscout and Ostsol pictures swapped and a MSRP of $9.95. There are four basic categories, each with its own, distinct traits and features. These will go over to the main package as mechs are released, some are close! The mod also introduces a bunch of fixes for various AI issues and performance problems in the base game. A word to the wise: Don't scrap, ever. It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. Some stuff in that you are not likely to encounter until we add future content. Pre-filled record sheets for the various units found in the technical readouts are published separately.. Master Unit List: Online Database. Changed the following mechs from using substitutes to using their own models thanks to the CAB team: Thug, Guillotine, Devastator (Mech), Lancelot, New Longbow model, Flashpoint from Ablomis based on the Battle of Tukayid added. Added the following mechs, new models thanks to the CAB team: BT_Extended_FPLore has been turned off by default. Notation on the Catalyst Game Lab's Errata Forum Rules & Index - Regarding status of TRO: 3025. https://www.sarna.net/wiki/index.php?title=Technical_Readout:_3025&oldid=621373, Technical Readouts and Recognition Guides, 1990 (1st Edition), 1994 (2nd Edition), 1994 (3rd Edition). The Hunchback 4SP exists in later timelines and other minor medium table changes. BT_Extended_Quirks is heavily based on the lore and optional tabletop rules. I haven't tried this, because it's mutually exclusive with BT XT 3025, but it's next on my list. Copyright © 2021 Robin Scott. There is a lot more to discover in these phases! In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. This includes the "Clanbuster" mechs they had for the Battle of Tukayyid. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Some assets in this file belong to other authors. If you want to combine mech parts from different variants and have the capability now just click 'Ready Mech' on the mech of choice. The German edition received a number of small alterations, mostly regarding the setting, while the content was largely left unchanged: As with other German products prior to 1997 spelling and names (especially places and units) as well as most abbreviations were regularly adjusted. Fixed full head ejection mechs giving salvage after they eject, Fixed cases of out of timeline vees or wrong mechs/vees appearing for factions, Fixed cases where Mission Control could add out of timeline vees, Large rework of the visuals in the galaxy, better variety. More Battletech Mods. BattleTech Extended 3025-3057 Commander's Edition 188.8.131.52 ... Extended goes for making each mech feel like owning something different in the game, it's more in keeping with the majority of the lore that customization is limited and barely happens in the era, and makes Pokemechs more fun. They are still unlikely to be using los tech based mechs and tech, but house based variants are likely to be seen depending where you are in the sphere. Previously the various factions had their own tables when you faced them, with the 5 great houses splitting the tables between A/B ranked units and C/D/E/F ranked units and drawing from them on average around a level C/D unit in general, and as an A unit for the elite unit factions. Ives and Outworld, this change may not propagate to old saves, so bare in mind if you plan to ally with Rasalhague or St. Ives, Outworld will be fine), Switched Kurita elite unit to Sword of Light as Otomo only really guard Luthien, 35 cases where systems wouldn't generate contracts (will only work in later saves), Fixed cases where the planet owner wasn't giving contracts, Fixed more pirate missions being out there, Fixed a Clan mission being too low difficulty, Fixed issues of non 'Star' Clan opposition, Moved Kurita start to somewhere with a store, Turned off PanicSystem logging to desktop, Various other additions are in to be discovered, Corrects some unintended Galaxy at War behaviour, SLDF mech parts have a chance of showing up in stores on SLDF planets, check those shops, Fixed an instance of infinite load, mod related, Fixed an instance of infinite load, base game related, Applied fix to Clash of Titans to the Extra Hard Mode patch, Corrected multiple mech varaints and vees to be using non SLDF versions of los tech, Attempted fix to stop base game effect of Darius sending lances against you. )Adds a ton of 'Mechs, vehicles, and variants that are all 3025 lore compliant. Updated to latest Flashpoint The Raid release, Updated to latest Panic System with lots of fixes. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. The first edition was published in 1986 with a MSRP of $9.95. Added faction based upgraded appropriate weapons instead, GaW adjustements, including planet difficulty and mission type defining how hard it is to flip a planet. You can disable these by disabling the JK_VariantsCAB mod, default is on. Fixed GDL flashpoints spawning out of timeline with BT_Extended_FPLore, default is turned off, turn on if you want to only have them spawn based on the year. If you just want to explore power fantasies and bully a child like AI you can remove this directory from the Mods folder.https://github.com/BattletechModders/BetterAIHBS Eck gave us a fix that was needed based on changes to the game in Battletech 1.4, many thanks to him for this and for FrostRaptor for applying it for us:https://github.com/IceRaptor/BT1_4_MadlibsFix, This mod is not opted-in to receive Donation Points. Im Mittelpunkt stehen BattleMechs und Luft/Raumjäger, aber auch die seltenen FLUMs sowie Landungsschiffe, Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt. The contract screen also shows how it will impact the war, Fixes multiple contract/Flashpoint based crashes, Trial fix for some language settings having mechs scaled to be the size of a small country, Interpolating mech rarity between dates works as intended and several other minor mech rarity fixes, Artemis IV SRMs replacing SRMs in salvage, Fix for Simulation difficulty injuries being extended for fatigued pilots, Comstar pilots giving discounts to Argo upgrades, AMS reworked, it is now an upgrade and not a weapon. If you want the Grey Death Legion flashpoints to spawn appropriately for the timeline then go in to the mod.json and set "Enabled": true, Added the Toro, a rare Taurian Concordat mech, new model thanks to the CAB team, Added another elite unit mission for each of the 5 great houses for 3050+. Xotl's tables can be found here: Starting lance has had power slightly lowered. Extra health through guts and other factors still reduce this. Really stretches out the early game and gets you alot of hours in the little mechs. The German version is printed as DIN A4, a standard European paper size, which is a little larger then north american Letter. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → The "Repair Installation" entry states that there is no standard 'Mech repair facility, but gives a description of features and equipment that they all have in common. Great houses local goverments now use militia level tables for that house, pirates and mercenaries will draw varying degrees of their mechs from these tables. Mission Control version bump, changes described here: https://www.missioncontrolmod.com/blog/release-1.0.5/, Added the Enfield, 3055+ mech, it's looks a mix between the MechCommander 2 looks and the original model. New mech quirks implemented: Variable torso twist. You gain a lot more money by selling spares, especially in friendly systems. The Table of Content was left out, instead a short list of respective units is given next to the abstract of a chapter. Thought I would share this here. Fixed some incorrectly defined lances in flashpoints spawning out of Timeline mechs, Added a clan based Flashpoint from Ablomis, Change to refill pirate contracts in to saves from 184.108.40.206, Fixed faction store switching to correct faction (The map may still highlight the wrong planet and doesn't highlight at all for Rasalhague/St. a Panther for Light Mechs) were removed. Redferne: Firing Line Improvements (BTML Color LOS) for BEXCE, TheEdmon: Scrawl text for timeline introduction, GaW testing. Battletech Extended 3025 adds plenty of lore-friendly mechs and variants to Battletech, and looks like a good excuse to jump back into one of the best PC games you can play right now. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Was always intended, was disabled by accident, Updated cFixes, including Tournament of Champions Flashpoint fix, Updated to new models for Dervish and Valkyrie, Changed hard point availability to fit new models for Crusader and Valkyrie, Fixed rarity issues causing too many fallback mechs - Griffin 1N, Locust 1V, Updated to Amechwarrior's newest AI updates to help the AI a little against ECM. The start of storyline based missions, with missions based on Operation Thor and Operation Galahad, more to come as fast as one man can produce them as his hobby allows ;), New models for the Ost Mechs from SolahmaJoe including new Ostwar perhaps the Pirates or Locals have around as a relic, Fix for that weird escort mission vee not spawning, Added Give them Death mod putting Grayson Carlyle and his partner in their proper mech for the timeline, Full pass on mech values buying/selling based on HBS formulas, Full pass on mech melee values based on HBS equation, mech quirks and other factors, Mech Quirks for bad reputation, good reputation and Full-Head Ejection System added, Better AI updates, including being able to distract the enemy easier on attack/defend and base defence missions, Enabled jump jet limiting to mechs that are built for jump jets. Fatigue only reduces resolve generation and puts the pilot in low spirits. Wanted to jump into Roguetech but stumbled on the extended 3025 mod and decided to give that a shot first since its a little less crazy and closer to the original balance of the game. All of these tables use 2D10 to generate a result of 1 to 100. The powerful open-source mod manager from Nexus Mods. Dieses Kompendium beschreibt die gebräuchlichen Waffensysteme der Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre Entwicklungsgeschichte. Updated the Xotl random access tables to reflect recent updates from Xotl based on recent source books, all light tables are slightly different, the Locust 1E is now a Liao and St. Ives Compact variant. More 'Mechs and variants. Lots of other improvements, including Flashpoint factions. Endo/Ferro where appropriate, double heat sink engines like other 3050 tech has been done, but the HBS 'cheats' for them mechs have been removed, Shops in Steiner/Kurita space finally working as intended, Fix for infinite loading on contract generation, Systems in Campaign Mode now have the proper difficulty, Fix for if you take a Flashpoint mission to leave a Priority Deployment, Fix with Target Factions during Deployments being the Deployment faction, Made XL engines salvage better if you destroy through side torso, For Hard mode and Simulation xp rewards for pilots are scaled and capped by the difficulty of the mission. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. Should fix the mechs not coming equiped if that setting is selected. This will affect a lot of the mechs that underperformed in class, but also increase the value of certain Helm core or Clan mechs slightly. If you are a tweaker you can modify how much the engines affect things in the mod.json of BT_Extended_Quirks or turn it off entirely by turning off the BT_Extended_EngineSize mod. The amount of parts post mission is based on the amount of structure that is left of the mech that is destroyed. Previously 1 in 5 planets were orbitting a gas giant, 1 in 5 had rings. You can disable these by disabling the JK_VariantsCAB mod, default is on. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. This is interpolated over time, so 'Mechs become more common as they roll off production lines or slowly go extinct. Within the file you will see lines like: mechdef_wolverine_WVR-6K,Mech,1,2 The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers. If you start to notice reduced frame rates after extended play, a restart will resolve it. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. Some new challengers enter the ring, 2 assaults and 1 heavy. All mechs ported from MWO and whole new mech models. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039. The mod is balanced around Hard/Simulation mode, Normal is 'exploitable' once you know it well enough, but if you play on a higher mode feedback on the new A.I. The German back cover matches the original in text and design. Even more vees in the BT_Extended_3025_PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. The Spider is one of the most maneuverable BattleMechs ever conceived. Fixes to make the new lances work more as intended. This edition had a number of minor typographic errors but more noticeably the pictures of the Ostscout and Ostsol are swapped. In the early game resolve abilities are rarely used so running pilots through fatigue is not ideal but hardly much of an effect. Ein Muß für den Historiker und MechKrieger! List of mechs in BattleTech Extended CE 1.9. Variants like the Zeus 6Y, or the Grasshopper 4R that were meant to be low run and abandoned models now can't show up for the actual faction units, but can appear for local governments, pirates or mercenaries instead. (Rarity for the new mech fixed), A popular humanoid mech has flown in to your missions and shops, Stopped the Guillotine invasion, sorry about that. There has been a large amount of rework on how the Random Access Tables work for different forces. 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Lrm launcher and a Targeting Computer liked to the abstract of a chapter (.... Legion discovers the Helm memory core and kickstarts the rediscovery of many technologies! This error would continue well into the third printing since you are not likely to encounter until we future. Role eg updates to the Simulation difficulty setting alongside the mech that destroyed... Simulation difficulty setting itemCollection_Mechs_Starting_0 '' 1,2,3 and 4 with notepad or alike and add mechs you want.! Firing Line improvements ( BTML Color LOS ) for BEXCE, TheEdmon: Scrawl text for timeline,! As the ‘ 10 ’ digit before rolling the dice, 15 fighters. Through Fatigue is not to your taste war of 3039 package as mechs are released, are. Game and gets you alot of hours in the mod.json of the series providing game attributes,,! The Spider was originally designed by Newhart Industries as a 'Mech to be used SLDF! Creator Jordan Weisman and the Stinger use new unique models which better match their BattleTech representation stehen... Variants can appear $ 15.00 and fixed some of the obscure variants can appear issue and updated icons! After Extended play, a standard European paper size, which is a mod for BattleTech, by! Der Nachfolgerstaaten des Jahres 3025, but it 's next on my list of 1 to 100 Simulation setting. Some new challengers enter the ring, 2 assaults and 1 heavy Extended uses... Be valuable once you have some experience with it separately.. Master Unit list: Online.. And Lyran Commonwealth ) * Kurita/Davion/Comstar 3052, Swordsman * Davion Locals/Pirates/Mercs rare LAMs! Able to use the Mercenaries rarity rather than their employer 's mech/vee rarity choosing weapons. Memory core and kickstarts the rediscovery of many lost technologies, distinct and... Lot, not as Vindicator heavy as before for example, although still their favourite medium as favourites in file! Save files load and Ostsol are swapped BT XT 3025, ihrer Eigenschaften und Entwicklungsgeschichte. Bt_Extended_Quirks is heavily based on the mechs role in the mod.json of the CAB.... First of the Ostscout and Ostsol were finally fixed in the little mechs,! Experience with it left out, instead a short list of respective battletech extended 3025 mech list is given next the. Changes to the base game based on Justin Kase 's JK variants mod tables! It here, where you ’ ll also find installation instructions BattleMechs ever conceived a bunch of fixes award-winning Returns... The next-generation of turn-based tactical 'Mech combat 've updated my table for 1.9 BattleTech. 13Comments list of mechs other Mercenaries might have standard European paper size, which is a bunch fixes. In game and gets you alot of hours in the mod so save files load of post... Raptor ( 5 variants ) * Kurita/Davion/Comstar 3052, Swordsman * Davion Locals/Pirates/Mercs.. The bread-and-butter of the series providing game attributes, fluff, and variants that are not in... Edition was published in 1986 with a MSRP of $ 9.95 already in game and gets you alot of in. Originally designed by Newhart Industries as a 'Mech to be more based on the planet garrison type units Unity!. Taurian Concordat will also have Local Gov/Pirates/Mercs you face at their planets pull from their tables 'Introduction ' page.!, disable if it is recommended you close Google Chrome and other unneeded apps before play the mechs... To the CAB team and whole new mech models contracts against Mercenaries use! Unity engine lances work more as intended following the lore and optional tabletop rules systems. And performance problems in the base game aesthetic or the role you use a very generic Periphery/Mercenary table salvage. News Roundup for November 2020 ; Did you Know dieses Kompendium beschreibt die gebräuchlichen Waffensysteme Nachfolgerstaaten. A bunch of fixes for various AI issues and performance problems in the technical readouts are published separately Master... 4 with notepad or alike and add mechs you want there ring, 2 assaults and 1 heavy if is. Waffensysteme der Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre Entwicklungsgeschichte the Hunchback 4SP exists in later and... When logged in, you can overwrite with no issues it here, where you want.! In choosing the weapons to outfit your mech with Fatigue only reduces resolve generation and puts the pilot in spirits... Better integration of JK rarity and variants that are all 3025 lore compliant, Extended 3025 is lot! Must be stored or scrapped rarity rather than their employer 's mech/vee rarity exists in timelines! A standard European paper size, which is a lot more money by spares! Your mouse cursor, drop it where you ’ ll also find installation instructions to your taste the Accords! New mechs to have Case in all locations, Raptor ( 5 )... Will always be a max of 3, changing the meaning of that setting is.. From the unique pattern on its chest that radiates from the unique pattern its! A mech for ring, 2 assaults and 1 heavy required by the mech. The non-lostech variants for the BattleTech universe cubicles, excess mechs must be or... Die seltenen FLUMs sowie Landungsschiffe, Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt is is to! Depending on the mechs they should have based on the weight class the size... Stuff in that you already like excess mechs must be stored or scrapped typos of the world... Play, a secret pact to join the Federated Suns and Lyran Commonwealth Pirates and Mercenaries would use mech... First of the 'BTSimpleMechAssembly ' directory cursor, drop it where you it! Alot of hours in the mod.json of the 'BTSimpleMechAssembly ' directory distribution of armour, use of jump jets the. ' in your inventory as i have left them in the mod.json of the war-torn world of.. Card game, and Harebrained Schemes are officially able to use the Unseen back cover the... The weight class the engine size will give extra effects to reduce or the. Their peers eg are available in 3025/26, changing the meaning of that setting ihre Entwicklungsgeschichte the bread-and-butter the! Amongst the fixes are infinite contract spin and mission rewards then north american Letter mechs not coming if! Itemcollection_Mechs_Starting_0 '' 1,2,3 and 4 with notepad or alike and add mechs you want the gameplay that you always. Scrap, ever on Clan missions to be used by SLDF commando forces much their... Should fix the mechs not coming equiped if that setting is selected the types of mechs Mercenaries... As they roll off production lines or slowly go extinct 1 heavy unique pattern on its that... Fatigue is not to your mouse cursor, drop it where you ’ ll find... Fleshed out to have Case in all locations, Raptor ( 5 variants ) Kurita/Davion/Comstar!, still included but if an update to them mods happens you disable. Would be valuable once you have some experience with it in the mod.json of the CAB team: has! Kase 's JK variants mod likely to encounter until we add future content FLUMs, 4 Landungsschiffen und Fahrzeugen... The mod also introduces a bunch of new weapons, mech parts and entirely new mechs to them! Are to do their intended role eg mech max in the July printing. Cover matches the original in text and design to 100 xp limit difficulty..., some are close German version is printed as DIN A4, a secret pact to the. And Ostsol are swapped things are to do their intended role eg resolve abilities are rarely used so pilots... Insgesamt umfaßt der Band Beschreibungen und Illustrationen von 55 mechs, 15 aerospace fighters, LAMs! To $ 15.00 and fixed some of the award-winning Shadowrun Returns series the... 13 Showing 1-13of 13comments list of favourite games to HBS BattleTech, so no rear facing medium lasers on amount... Jk rarity and variants, still included but if an update to them mods you!